Tasks and responsibilities:

  • Make photo-realistic environments in UE. This includes work on: lighting, instansing, VFX, etc;
  • Constant collaboration with GD, LD and Art teams.
  • Creating materials in UE4/5 and Substance Designer.

Necessary skills and experience:

  • Experience as a Environment Artist or Level Artist or Level Designer — 1+ years;
  • UE4/UE5 experience is mandatory;
  • Artistic feel to Composition, Color-coding, Light and overall visual language;
  • Any 3D modeling package (3dMax, MAYA, etc) experience is mandatory;
  • Modular design approach understanding;
  • Modular design aproach understanding;
  • Resource balancing and scene optimization experience (LOD, Draw Distances, Mipmap, etc)
  • Portfolio is a must-have.

Silny kandydat ma:

  • Background/education in: Arts, Architecture or Engineering
  • Deep understanding of tools universality and specializations
  • UE4 BP experience
  • Understanding of ’Level Art + Level Design’ synergies
  • Knowledge of history and modern principles of rendering and ligthing
  • Experience with additional soft: ZBrush, XNormal, Speedtree, etc
  • FPS-games fan

We offer:

  • Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!
  • Full financial and legal support for private entrepreneurs. We will pay your taxes 🙂
  • Freedom of choice: you can work from home/office or wherever you want!
  • Caring management team)
  • Medical insurance!