Tasks and responsibilities:

  • Optimization, creation, and modification of content (3D/2D assets, materials, animations, VFX, post-processing, cinematics).
  • Discovering and implementing new methods to optimize content and improve productivity.
  • Troubleshooting graphical content issues.
  • Maintaining technical documentation for the project.

Necessary skills and experience:

  • +1 year of experience as a 3D artist.
  • Proficiency in organic and hard-surface modeling.
  • Strong understanding of topology.
  • Ability to sculpt in ZBrush.
  • Proficient in both manual and automatic retopology.
  • Skill in creating LODs manually and automatically.
  • Forming optimized UV layouts.
  • Knowledge of PBR texturing principles.
  • Experience working with Adobe Substance Painter.
  • Texture editing in Adobe Photoshop.
  • Experience with real-time engines (Unity, CryEngine, Unreal).
  • Portfolio is a must have!

Silny kandydat ma:

  • Rigging and skinning characters.
  • Creating vegetation in SpeedTree.
  • Material optimization.
  • Experience working with real-time content in Unreal Engine.

We offer:

  • Supportive management team: attention to employees, absence of bureaucracy.
  • Unlimited paid vacation. Our goal is to create fantastic games, and when we need to rest, we rest!
  • Full financial and legal support for entrepreneurs. We take care of your taxes 🙂
  • Freedom of choice: you can work from home, in the office, or wherever your soul desires!
  • Flexible start of the workday.
  • Health insurance.
  • Corporate psychologist support.